D10 Dice Mechanics


I've uploaded two new documents to separate project pages. 

The first is D10 RPG Core, a minimalist d10 roleplaying core. It is well suited to freeform and solo play.

https://mothteeth.itch.io/d10-core

The second is Bright Dice, a 3d10 resolution mechanic, which adds narrative nuance to d10 rolls. 

https://mothteeth.itch.io/bright-dice

The two are compatible with one another, and Bright Dice can be seen as an optional enhancement to the D10 Core. 

I've recently been very interested in freeform and minimalist ttrpg play. I generally play with a strong narrative focus, but there is still a lot of fun and excitement in injecting uncertainty and the unexpected into storytelling gameplay.  D10 Core represents my attempt to distill the most fundamental resolution mechanics found in nearly all roleplaying games into a minimalist system that is easy to reason about, while still offering mechanisms for playing with power curves and relative capability. I used the ten sided die because it exposes the underlying probabilities as a plain percentage, which I think is  likely to be the simplest way to think about probability for most people.

Bright Dice provides a way to add a layer of narrative interpretation to the basic success/failure resolution mechanic. I came up with this while thinking about Ironsworn's (and PbtA's) weak / strong hit mechanic, and how it compares to FATE's "Shifts" concept. This dice mechanic itself is very much inspired by Ironsworn's "Challange Dice", but it allows for a variable difficulty target. 

Get D10 RPG Core

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